sábado, 5 de abril de 2014

Autor: Juan Carlos Molina El Docente Universitario 2.0: Innovación y Creatividad en la Formación de Competencias Tecnológicas Los docentes constituyen una pieza fundamental dentro del proceso de formación de los individuos. Los avances del mundo social y dinámico, representan constantemente desafíos para desarrollar competencias que le permitan innovar y ser creativos. Por ello, se consideran profesionales orientados en la construcción, desarrollo y avance de la sociedad para garantizar el acceso a la “Educación sin fronteras”. Esta producción intelectual se desarrolló como un estudio documental que permitió abordar el rol del profesor tomando en cuenta la evolución de la tecnología educativa, enmarcándose en las herramientas de la Web 2.0. Como principal contribución destaca la actitud del docente universitario frente a la necesidad de actualización de sus métodos, las estrategias didácticas, la evaluación de los aprendizajes, el empleo correcto, reflexivo y valorizado de las TIC como herramientas de apoyo en el proceso de enseñanza-aprendizaje para asumir una reflexión de su praxis pedagógica; con el fin de entender el hecho educativo como un proceso complejo, dinámico y social que incorpora las competencias tecnológicas que integran la labor de aula a las nuevas tecnologías de información y comunicación. Palabras Claves: TIC, Docente, Competencias Tecnológicas. The University Teaching 2.0: Innovation and Creativity Skills Training Technology Abstrac Teachers are a fundamental part of the training process of individuals. The progress of social and dynamic world, constantly it represent challenges to develop competencies to innovate and be creative. Therefore, are consider oriented professionals in the construction, development and progress of society to ensure access to the "Education without borders". This intellectual production was developed as a desk study that allowed addressing the role of the teacher taking into account the evolution of educational technology, framing itself in the Web 2.0 tools. The main contribution it’s the attitude of university teachers address the need to update their methods, teaching strategies, assessment of learning, the right job, thoughtful and valued of TIC as support tools in the teaching-learning process to assume a reflection of their teaching practice, in order to understand the educational event as a complex process that incorporates social dynamic and technological skills that integrate classroom work to new information and communication technologies. Keywords: TIC, Teaching, Virtual Education, Technological Skills

VOZ PASIVA/ FRASES NOMINALES

PASSIVE VOICE AND NOMINAL PHRASES
COMPUTER ENGINEERING
ACTIVITY 2 PART TWO

Race Computer Engineering and Systems features comprehensively cover all processes automation and computerization needed for economic and social development.
-        Computer Engineering is a career that Venezuela has a boom in the Capital.
-        Computer engineer can solve problems of computing as a science in development
-        Were Her abilities envied by her colleagues . Apply and facilitate the use of software programs and generally optimizing the exploitation of the capabilities of computers.
-        computer engineering is studied in many countries

miércoles, 2 de abril de 2014

Use and integration of learning platforms in universities.



                                 Rangel Perez Irama

Use and integration of learning platforms in universities.
ABSTRACT

The importance of technologies in all aspects of modern life, and in education in particular, is indisputable. The knowledge and accessibility offered by these resources are breaking down time-space barriers, and e-learning or virtual learning are now tools of knowledge management. At university, e-learning continues to expand, and many now have their own virtual courses and campuses.. The aim of this study is to analyse these platforms of educational knowledge management, specifying their virtual qualities and limitations .The experimental implementation of virtual learning platforms among student groups at universities in Venezuela allows us to extract information about the opportunities offered by these new e-learning resources.

The actual sample of this study consists of 967 students from the Universities of Barquisimeto, Caracas, Trujillo and Maracay.

The sample of teachers, are about 941 of them the same cities.  

 Concludes that the satisfaction with the various resources contained in digital platforms depends on the educational use of its equipment.
   
Teachers and students generally agree in identifying main changes brought about by the use of their platforms in the following subjects: communication between teacher-student, student participation, self-employment, and to a lesser extent, are also manifested changes in academic performance.


Keywords

    Virtual learning platforms, e-learning, didactic use of ICT, University, virtualization, students, teachers, academic, technologies, educational.

   Uso e integración de plataformas de teleformación en universidades.

    La importancia de las tecnologías en todos los aspectos de la vida moderna, y en la educación, en particular, es indiscutible. El conocimiento y la accesibilidad que ofrecen estos recursos se están rompiendo las barreras del tiempo y del espacio, y el e-learning o aprendizaje virtual son ahora las herramientas de gestión del conocimiento. En la universidad, e-learning sigue creciendo, y muchos ahora tienen sus propios cursos y campus virtuales. El objetivo de este estudio es analizar estas plataformas de gestión del conocimiento educativo, especificando sus cualidades virtuales y limitaciones. La aplicación experimental de la enseñanza en plataformas virtual entre los grupos de estudiantes en las universidades de Venezuela nos permite extraer información sobre las oportunidades que ofrecen estos nuevos recursos de aprendizaje electrónico.

 La muestra real de la presente investigación está constituida por 967 estudiantes de algunas Universidades de Barquisimeto, Caracas, Trujillo and Maracay.

 La muestra de los profesores, son de  unos 941 en las mismas ciudades.

    Se concluye, que la satisfacción respecto a los diferentes recursos digitales contenidos en las plataformas depende del uso didáctico que de ella se haga.
   
    Profesores y estudiantes, en general, coinciden en identificar como principales cambios producidos por el uso de plataformas en sus asignaturas los siguientes: la comunicación entre profesor-alumno, la participación de los estudiantes, el trabajo autónomo, y en menor grado, se manifiestan también cambios en el rendimiento académico.
   
    Palabras Claves.
    Las plataformas virtuales de aprendizaje, e-learning, el uso didáctico de las TIC, la Universidad, la virtualización, estudiantes, profesores, académicos, tecnologías.


sábado, 29 de marzo de 2014

TOOLS FOR THE CONSTRUCTION OF AN EDUCATIONAL PROJECT PARTICIPATION IN E -LEARNING .

In order to promote participation in the construction of comprehensive , interdisciplinary educational projects using educational tools to interrelate the dialogue and exchange of knowledge of the interests of participants in a context defined recurring problem in virtual environments through e -learning , these tools is the product of a collection of social and educational experiences of teachers in the Department of Man and Environment, Universidad Nacional experimental de Guayana , who acted as the sample selected, based on their specific characteristics by development of methodology " participation and action " , projecting consistent results through the collective construction of knowledge in the application of sketch recognition of territorial , star of context, problem tree , objective tree , partner program , the star of projects and classification matrices , the projection of a socialization of the products to systematize the process for submission of the final results.

Keywords: E -learning, educational project , participatory development , pedagogical tools .

jueves, 27 de marzo de 2014

Design of a Waste Separating Machine

The following research was developed in the framework of a draft environmental care, as one of the links where it was to perform the separation of waste in a public place like UCLA, the University to sensitize people about the separation of waste that there are handled. An example of a design of a similar machine was conducted by Prof. Enrique Limongi (2004) on the UCV, in which a mechanical structure design of the machine was performed. Before starting the design were identified and the physical and chemical waste features handling the University community , as a consequence of this study sufficient data were studied similarity and differences between obtained waste , to make the selection of how that would be achieved separated from each other . After defining the mechanisms of separation of waste using, he proceeded to structural mechanical design of the machine, for this first drawing sheets were made of each section of the machine and assembly thereof, then proceed to make of the theoretical calculations and finally the materials are selected for each section of the machine. The research method used was feasible project. Note that when selecting waste materials a survey was conducted to the University community which was the most common residues in the deanery of Science and Technology and all were interviewed 100 students. The results of this study demonstrated that can automatically remove the most common waste campus and this contributes to the preservation of the environment. Finally is recommended the construction of the machine with the materials specified in the project and place one in each college dean.

Keywords: Machine, Drawing, Sheets, Structural Mechanisms, Waste.


Participante: Juben Gómez.


miércoles, 26 de marzo de 2014

Blended Learning and the Development of Transversal Competences

Alexander Gallardo

ABSTRACT

Factors that go from the simple need of learning, competitiveness and the incidents of globalization are distinguished in the development of the transversal competences facing the permanent learning throughout life. This generality allows us to introduce ourselves in the needs of our own growth as human beings, and land in the specificity of the probable tools to educational adapted methodologies to virtual education. But only with e-learning tools, it would be very complicated to develop competences. Few people would be able to learn to negotiate by reading a monitor, or to direct a high performance team just by participating in a forum. It is more frequently observed in those who have the responsibility of educating, how they go from pure e-learning models to mixed learning models in which they combine the presence and active participation of the person with the on-line resource; these last ones are called Blended Learning or B-learning models. This research was raised to evaluate and determine the impact of the B-learning in the development and adhesion of transversal competences in students of the Specialization of Business Management. The type of investigation employed was descriptive and with a design of a field research. Three types of questionnaires and a simple direct observation were used, which provided the input to construct the indicators which allowed the measurement of the effectiveness of the educational model applied in this graduate course. The recommendations are outlined at the end for a convenient transformation of the curricular design used in the approach of the Profile by Competences.


Key words: E-learning, B-learning, Learning, Transversal Competences, Profile by Competences, Indicators.

Virtual Learning Environments in the EFL primary classroom

Virtual Learning Environments in the EFL primary classroom:
A learning technology resource to reinforce language acquisition and practice.

Miguel A. Pérez R.
Bachelor's Degree in Teaching EFL

Technology devices are already part of young learners’ lives in most parts of the world. From a very young age, in Venezuela, they are given “Canaima” laptops which have a Canaima GNU/Linux Operative System. A Canaima laptop is a school laptop based on free software which has been developed by Venezuelans for Venezuelans. Through these “Canaimas”, young learners can learn about the subjects they are studying and also go online using WiFi. The purpose of this project is to take advantage of that WiFi feature to incorporate a Virtual Learning Environment (VLE) as part of a Blended Learning approach to teaching English as a Foreign Language. This study has been conceived as a feasible project in a population of thirty-four primary students from “República de Nicaragua” Primary School in San Felipe, Yaracuy State, Venezuela. Ad hoc instruments were developed for the diagnosis and design phases. After determining the feasibility of this learning technology, subject content was identified and selected to be included in the VLE. The first result showed the need for the VLE, and the feasibility phase pointed out that physical, human and technical conditions were ideal for the creation and design of this project. The second result allowed the researcher to establish that a VLE is viable concerning content, methodology, technology and interface design.

Key words: VLE, EFL, primary, technology, learning, language, Canaima, project